
Lost Cities: The Board Game
In-Store Pickup Only-
Description
From the Keltis entry:
Players play cards to move their playing pieces along stone paths. There are cards with 5 different colors/symbols, each corresponding to one path; in addition, each card shows a number (0-10, twice each). In each color, each player can play his cards either ascending or descending. Like Lost Cities, it's better to concentrate on a few paths, since the last spaces grants high points, but ending early gives negative ones.
The player in turn plays one card (out of a hand of 8), or discards one. He moves the corresponding playing piece on the path. Many of the spaces have a token that grants some bonus - either direct points (counted on the scoring track), an extra move on a path, or wish stones that are needed at game end to avoid negative points.
The game ends when a total of 5 playing pieces have reached the 7th space (or more) on their paths. Now, scoring happens:
- Pieces which only moved 1-3 steps give negative points (-4, -3, -2).
- Pieces with 4+ steps grant points (1, 2, 3, 6, 7, 10).
- One piece of each player is higher and scores double.
- Fewer than two wish stones grants negative points (-3 / -4)
- 5+ wish stones yield a bonus of 10 points.
- All this is added to the points scored during the game
Primary differences between Lost Cities: The Board Game and Keltis:
1. In LCBG you play 3 rounds, scoring at the end of all 3 for the monuments you collect. (Normal scoring occurs each round.) In Keltis, you only play 1 round, and score everything each round. This is not just a rule difference, as the scoring is different for the monuments/stones based on the number collected.
2. In Keltis, you may play your cards in either order, descending, high to low, or ascending, low to high. In LCBG, you must play in ascending order.
Note: the rules for LCBG have the Keltis rules as variants, and have the board elements necessary for #1 above. Keltis does not have the rules nor board elements to play LCBG.
- Kosmos (Keltis publisher) changed the card play to ascending and descending order to target casual gamers.
- Kosmos change the theme to fit in with other Kosmos abstract game series.
There are more differences, which are non-substantive. (Art, points in LCBG multiplied by 5, etc.)
Reiner Knizia: "The original version that we developed is exactly what Jay [Tummelson, owner of Rio Grande Games] has now published [LCBG],"- Redevelopment of Lost Cities
- 2008 Deutscher Spiele Preis 8th Place.
- 2008 Japan Boardgame Prize 7th Prize.
Published originally in 2008 by Rio Grande with a different-looking board, tiles and figures (this time meeples) to connect with its precedessor under the title Lost Cities - The Board Game. Cardplay in descending order is an optional variant in this edition. No other rule changes, only the numbers have been multiplied by 5 to strengthen the relation to the card game, and instead of scoring track you collect your points as golden coins.
Components:
- 1 Game Board
- 110 Cards (22 x 5 Colors)
- 25 Event Tiles (9 Artefact Tiles, 9 Arrow Tiles, 7 Victory Point Tiles)
- 20 Figures:
- 16 Adventures (4 x 4 Colors)
- 4 Researchers (1 x 4 Colors)
- 64 Victory Point Chips
- 27 Artefact Chips
- 1 Rule Sheet
- Bordspel.nl (Realtime, English and Dutch, also with Keltis rule set)
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Details
Ages: 8 and upArtist: Annette KaraBGID: 42487Designer: Reiner KniziaFamily: Lost CitiesMechanics: Hand Management, Set CollectionPublisher: Rio Grande Games, Thames & KosmosTime: 30 minutesYear: 2008